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It’s unfortunate because the multipayer portion is enjoyable stuff, but I was only able to get a game going once over the course of several weeks.
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In addition to a full singleplayer campaign, God Eater: Resurrection is also online, although the servers are ghost towns. Chewing bits off bosses during midair combos never gets old.
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It’s a neat mechanic, and additional ways to improve this Devour skill unlock as the story progresses. These mid-battle appetizers confer some status upgrades depending on how they’ve been customized, such as increased attack damage or additional protection for as long as they last. In addition to its melee and ranged capabilities, the weapon can transform into a gaping, ravenous mouth and start tearing chunks off of monsters. The other neat thing about God Eater is the aforementioned ability to bite bastards in combat. It got messy, but I still somehow pulled through. Thankfully, the game isn’t too punishing aside from one optional emergency mission which had me taking on six boss-level Aragami at once with inadequate weaponry.
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Strangely, even though it isn’t exactly complicated, I repeatedly screwed up commands during moments when I wanted to quickly blast enemies in the face. It’s not as simple as holding down an aim button to shoot or attack-no the God Arc can switch back and forth between melee and ranged modes, and the entire control setup changes depending on what mode it’s in. Perhaps due to its previous stint on the PSP, the controls are a little strange. Dodges and attacks are responsive, and there are a number of viable approaches to combat. The realtime gameplay is smooth and snappy, prioritizing quick reflexes over the need for methodical planning. Players accept a mission, get dropped into an arena alongside a few of their buddies,and then take on a powerful boss enemy or bludgeon a number of smaller minions to death before being allowed to head home. The character and enemy models are slightly basic, as expected, but the art style’s sharp and fairly appealing.Īs mentioned, anyone who’s played a hunting game in the vein of Monster Hunter should know what to expect. Even though it’s about five years old at this point, it all looks pretty nice too. The voice acting’s good, and I wound up liking just how gung-ho my own character was in battle. The player’s character is inducted into the squad and introduced to their teammates as the game begins-the confident captain, the sassy sniper, the nervous newbie, the standoffish… uh, dickbag guy… and a few others who hop in and out of the party as the story allows. A militarized force known as the God Eaters have been formed to strike back at the Aragami with weapons known as God Arcs-really cool weapons that can not only deal damage, but consume the buggers and steal useful gubbins off them for later use. It’s not all doom and gloom and mass global extinction, however. They’ve turned the planet into a theme park where the chief attraction is brutally murdering every human in sight and toppling nearby buildings for amusement, so mankind as a whole has been forced to retreat into heavily fortified strongholds in order to survive. A bunch of monsters known as Aragami have been running amok for quite a while as the game begins. A bunch of new content has been added, and of course and the graphics have been spruced up nicely.Īnyway, the story is standard ‘End of the World’ stuff.
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That’s not to say that this God Eater’s an all new entry, however-no, this particular version is an enhanced edition of the game that was originally released on the PSP way back in 2010. They’re all rampaging anime stereotypes, mind, but hey. Though they share the same basic concept, God Eater leans more towards straight-up combat and there’s an increased emphasis on story with a surprisingly likable cast. It’s easy to describe what God Eater is to anyone who’s ever tried Capcom’s incredibly successful Monster Hunter series-it’s a game which has players going out in small parties to take down rampaging monsters, and then harvesting their body parts to improve gear when back at base. WTF Why can’t online players join a lobby after the game’s started? LOW Killing the same enemies over and over and over… HIGH Buffing the team with the Devour mechanic, then destroying a boss in record time.